Shaft/Interior C is an area of the Shaft Sector.
Description[]
Shaft/Interior C is a large, multi-level room. With a lack of elevators, descent requires Anti-Gravity platforms, which can be activated from consoles at the top and bottom. Energy converter pads are present around the room, which are used to activate a shutter at the bottom.
Guide[]
The room is filled with Lasers. Due to the electricity on the floor, Anti-Gravity platforms are essential to getting down. Make sure to shoot the energy converters (appropriately target-shaped) to power the shutter, or you will be forced to climb back up.
Enemies[]
Guide[]
Like Dino Crisis 2, Dino Crisis 3 has a set limit to the number of enemies which appear in a room, and changing conditions in the game change the enemies. In this game, the number of enemies in a room each visit changes based on a pattern.[1]
Enemy | Pattern | Condition |
---|---|---|
Examines[]
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Gallery[]
Bibliography[]
- (in Japanese) DINO CRISIS 3 PERFECT ALIVE GUIDE. Japan: Famitsu. 2003. ISBN 4-88787-133-3.
Sources[]
- ↑ PERFECT ALIVE GUIDE, p.54.