Missile Silo/Inside is an area of the Missile Silo.
A huge missile can be seen inside. Two gas pipe can also be seen at the passageway into the elevator that leads towards the top platform of the structure.
While Regina was looking around the Missile Silo, the Giganotosaurus attacks her again. She manages to dodge before being hit, and use her Stungun to create a flame that temporary stuns the Giganotosaurus. Player has only ten minutes to defeat the huge dinosaur, pass through the passageway, get into the elevator and disable the Missile Silo.
While battling the Giganotosaurus, all Regina's weapons are ineffective against it. The idea is to use two gas pipes located in the passageway. When it's green, trigger it and swing the stungun which creates a flame that automatically hits the dinosaur. While the gas pipe being temporary charged, run across toward the other one and use the same method. If the dinosaur roars at Regina and causes her to fall, player is advised to get up quickly because the Giganotosaurus can cause an instant death. After using the gas pipe repeatedly, the Giganotosaurus will be knocked out temporarily, enough for Regina to get to the top platform and shut down the Missile Silo.
Going forwards, Med Pak L and Med Pak can be found in the passageway. The bridge connector ahead has been lowered by the system. Regina must use her stungun to short circuit the system, the same way she did in the Passageway to Sub-Level. Once all the lights turn blue, the bridge will be raised allowing her to cross. Use the elevator to get to the top platform, open the case of the Missile Silo and shut it down once and for all.
Shortly after Regina returns to the lowered platform, a cutscene will play that the Giganotosaurus awakes and destroy the whole place. Regina manages to escape the site and goes into the Launch Control Room.
|Before the battle start||You have ten minutes to disarm the emergency interception mode of the missile warhead. The key to beating the giant dinosaur is to use the flammable gas energy injection terminal on the walk way.|
|Flammable gas on the walk way||It is a device to fuel the missile with the gas energy. Currently, the plug to the missile is removed. Will you press the switch? Yes/No|
|Flammable gas on the walk way (During refueling)||It's refueling the gas energy. Need to wait until refueling is completed.|
|Control terminal||It's the control terminal for the access route. There is no need to operate it now.|
|The bridge terminal||The power of the bridge is shut down at the moment. The program to restart the power is displayed on the screen. Will you restart the program? Yes/No|
|The bridge terminal (After the bridge is raise)||There is no need to operate it anymore.|
|The missile warhead||It's the warhead of the missile. There is a programmable terminal. You must open the cover to operate it.|
|Control panel for the missile warhead||It's a control terminal for the warhead. You can open the cover of the warhead. Will you operate the control terminal? Yes/No|
|The missile warhead (After the cover is open)||
The emergency interception mode is activated. Will you stop the program? Yes/No
Yes: The emergency interception mode has been activated.
There is no need to operate it anymore.
- DINO CRISIS 2 Official Guide Book. Japan: Famitsu. 2000.