Translation errors
Further notes

Dino Crisis 2 entered production shortly after the release of Dino Crisis. Still handled by Production Studio 4, Hiroyuki Kobayashi took over as producer. The game was the first in the series to be written by Flagship, with the studio's lead author Noboru Sugimura developing the series lore for the rest of the series.


Running contrary to the previous game in the series, producer Hiroyuki Kobayashi wanted Dino Crisis 2 to be rely on arcade-style features, abandon item-management, and give the player easy access to enemies so they can far outperform the dinosaur enemies so the user experience is more fun. In an interview for Prime Games, Kobayashi described the core theme of the gameplay as being "the exhilaration of defeating a succession of dinosaurs".[1] A points system was designed so players have more enjoyment in fighting; these points can be used as currency at in-game shops, where more ammunition and more powerful weapons can be purchased, eliminating the need for item management. Sub-Weapons were also designed to give players more ways of fighting enemies,[1] such as a powerful machete or the Firewall.


Dino Crisis 2 Official Guide book - Military Facility Entrance concept art

Concept art of Military Facility/Entrance by Yusuke Kan

The graphic department was headed by Kazunori Tazaki, who was also in charge of creating and designing the characters for the game. The CG models were then created by Yasuyo Kondou and Kaoru Araki.
Military Facility Entrance - ST201 00002

The CG art inspired by it.

Rather than continue with 3D backgrounds like the original Dino Crisis, Studio 4 instead went with pre-rendered backgrounds, which were more typical of the studio. The background art team was led by Masachika Kawata, with Yusuke Kan drawing sketches for each room. When agreed upon, a larger team would then create CG artwork based on the sketches. To create a more convincing jungle environment, a team had to do research on what jungle environments look like, as well as how the ground is lit in such dense woodland.[1]


Development of the Dino Crisis 2 story was split between the internal planning department and the external professional writing studio, Flagship. The story was created by Flagship's head writer, Noboru Sugimura, with Yusuke Hirano and Kishiko Miyagi as co-writers. The scriptwriting process focused initially on the opening and ending cutscenes; other scenes were written afterwards around the game objectives, following meetings with the Planning department. This department consisted of.[excerpt 1][excerpt 2] 

The story development was not set in stone, it should be noted. The ending cutscene was scripted to be longer, and feature Regina exiting the time gate in 2010, running into the arms of her lover and SORT superior, Alex. The 2010 setting was removed, and Alex is not mentioned at all in the released game. At one point the character of Paula was intended to be the daughter of Dr. Edward Kirk, who appeared in the previous game. This was altered to make her Dylan's daughter, possibly to add a time-travel element.[excerpt 3]


  1. Excerpt from DINO CRISIS 2 Official Guide Book: "Q14. 今回のシナリオは、 フラグシップとの共同作業ということですが、 シナリオを発注するまでの流れは?  ある程度の企画とストーリーの骨子が固められた時点でフラグシップが参加するのか、 あるいは逆にフラグシップ側から企画案に近いストーリーを提起するパターンもある?"
    A14. "最終稿に関しては、 フラグシップにイチからストーリーの骨子を作ってもらいました。 それをもとに、 カプコンのプランナーが打ち合わせに入り、 ゲーム要素を付加していく、 という形をとっています。"
  2. Excerpt from DINO CRISIS 2 Official Guide Book: "Q16. 物語を組み上げていくさいに、 おもに取られる手法はつぎのどちら?・キャラクターが行動するにまかせて自在な展開を導く手法・はじまりと終わりを決めてその間の物語を埋めていく手法"
    A16. "後者です。 どんな世界に行き、 最終にどうその物語が収束するかをまず決めました。 そして、 そのなかで起こる事件をおおまかに決め、 つぎに、 その間をゲーム要素でつないでいく、 という手順で作成しました。"
  3. Excerpt from DINO CRISIS 2 Official Guide Book: "Q24. "開発スタッフだけが知っている秘密は?"
    A24. "シナリオの初期段階では、 じつはレジーナに恋人役がいました。 名前は、 たしかアレックス、 とか言ったと思います。彼はS.O.R.T.の先輩で、 なぜかどんな局面でもレジーナにキスしたがるという設定でした (シナリオのラストシーンもキスで締めだった)。 スタッフから 《キス魔》 というニックネームを与えられていたアレックス、 いつの間に消えてしまったのか、 いまとなっては謎です。 また、ポーラは最初、 カーク博士の娘として設定されたりもしていました。 ディランをいじめるメチャクチャな上官が出てくるバージョンもありました。 シナリオが固まるまでは、 いろんな愉快なキャラクターが現れては消えていきました。"
  1. 1.0 1.1 1.2 Dino Crisis 2 Prima Guide.