Australis was a species of human-Tyrannosaurus hybrid engineered onboard the Ozymandias in an attempt to create a life-form resistant to cosmic radiation. Though Australises failed at MTHR 248's initial goal, the species continued to thrive on-board the ship.
Prior to the Australises' biogenesis, the Ozymandias was exposed to lethal doses of cosmic radiation en route to a planet it was to colonise. With the entire crew expected to perish, Captain Evans ordered the ship's computer, MTHR 248, to clone the crew in the ship's DNA laboratory so that a new crew would colonise the planet. Due to the radiation risk, however, MTHR began augmenting the human DNA samples with stored reptilian DNA which it thought to be more resilient in the present condition and therefore more likely to succeed in the Evans' order. The species was borne when MTHR began exploring the viability of organisms in vacuum. The experiment failed, however, though MTHR noted its impressive regenerative capabilities. When colonisation efforts on the planet failed, MTHR continued to produce new Australises, which inhabited the ship as late as 2548 when it was destroyed.
An adult Australis can stand at twenty two meters long and seven meters tall. Related to the Tyrannosaurs, it shares a similar body plan, though has a second row of teeth. Due to anomalies in the species' creation, an Australis' skin does not cover its entire body, and their muscles are exposed. This weakness is countered by faster recovery from injuries, and above-normal production of Adrenalin to make the animal more aggressive. As with other species created by MTHR, Australises have an electricity-generating organ. However, this species' organ is underdeveloped, and so electricity is released across a room rather than focused only on enemies.[excerpt 1]
The DINO CRISIS 3 PERFECT ALIVE GUIDE lists twelve unique attacks.
|Biting on the spot (その場噛みつき)||400|
|Bite when walking (歩き噛みつき)||400|
|Bite when running, upper (走り噛みつき中段)||450|
|Bite when running, lower (走り噛みつき下段)||450|
|Step, bite (段差噛みつき)||350|
|Step, headswing (段差首振り)||350|
|Mow down (なぎ払い)||350|
|Tail attack (尻尾攻撃)||400|
|Linear electric shock (直線電撃)||300|
|Range electric shock (範囲電撃)||250|
|Electrical discharge when walking (電撃時に接近すると発せられる放電)||100|
|Warning shock (移動中や威嚇時の当たり)||100-150|
The PERFECT ALIVE GUIDE recommends that players switch their main weapon to the long-range "Laser" ammunition. This will allow players to keep at distance from an Australis' physical attacks, though the aim button needs to be held for a second so the player will hit the boss. As a result the player is strongly advised to keep moving to each corner of the map to maintain a distance. Because of Australis' regenerative abilities, the Inferno Wasp type is recommended. However, as this is a short-range attack the player should only use them when moving away from the Australis.
- DINO CRISIS 3 PERFECT ALIVE GUIDE. Capcom: Famitsu. 2003.
- ↑ Excerpt from DINO CRISIS 3 PERFECT ALIVE GUIDE, p.44: "過酷な字宙での生活に耐えろう生命力を検証するため造られた実験動物。 字宙生活に不適合なため皮膚が定着せず筋肉繊維が露呈しているが、 肉体の剛性治癒力は極めて高く保持されている。 遺伝的にアドレナリンの分泌が著しく、 その凶暴性は極めて高い。 未発達の発電器官からは常に電撃が漏れ自らは制御できない。"
- ↑ 1.0 1.1 Dino Crisis 3 original website (Japanese)
- ↑ Dino Crisis 3 (2003), file: "Australis".
- ↑ 3.0 3.1 DINO CRISIS 3 PERFECT ALIVE GUIDE, p.44.
- ↑ 4.0 4.1 DINO CRISIS 3 PERFECT ALIVE GUIDE, p.45.